Game systems · Web experiences

Kilian
Lehmeier

Game Programmer & Web Developer

I develop gameplay systems, interactive experiences, and clean, responsive websites.

Alchemist’s Apprentice key artworkHover to explore

01 — Selected work

A closer look at the work
behind the experience.

02 — Game development

Games & interactive systems.

Gameplay programming, architecture, pathfinding, and collaborative production.

Bubble Bash multiplayer arenaHover to explore
University Team Project2025

Bubble Bash

Programming · Level Design

A 3D couch-multiplayer game for two to four players. Living bars of soap battle in split screen to knock their opponents into the water.

  • Unity 6
  • C#
  • URP
  • Local Multiplayer
  • Controller Support
FH Salzburg project ↗
Break The Lab industrial game sceneHover to explore
University Team Project2025

Break The Lab

Programming · UI · Pathfinding

An industrial-style bullet-hell game combining gameplay programming, sound, interface design, and game direction.

  • C++
  • A* Pathfinding
  • UI Development
  • Git
FH Salzburg project ↗
Don’t Wake ’Em Up museum sceneHover to explore
Solo University Project2024

Don’t Wake ’Em Up

Programming · Architecture · Gameplay Design

A stealth-action game in which the player acts as a thief inside a museum whose exhibits come to life at night.

  • C#
  • Custom Game Engine
  • A* Pathfinding
  • Design Patterns
  • Git
FH Salzburg project ↗
Losti Signali gameplay showing the dog and colorful world
12th Marmalade Game Jam2025

Losti Signali

Concept · Programming · Implementation

A time-limited game in which a dog collects butterflies to restore color to the world.

  • Unity
  • C#
  • Git
  • Rapid Prototyping
Play on itch.io ↗

03 — Web development

Clear, responsive websites.

Thoughtful interfaces that make content easy to explore on every device.

04 — Data Science & Machine Learning

Evidence-led forecasting research.

Reproducible evaluation, statistical comparison, and careful interpretation of time-series models.

Professional portrait
placeholder

05 — About

I build systems that feel considered.

I am a developer focused on game programming and interactive systems. Since 2022, I have studied Multimedia Technology at FH Salzburg with a focus on Game Development and a minor in Machine Learning.

For my bachelor project, Alchemist’s Apprentice, I work as Project Lead and Game Programmer. My earlier experience in technical drafting and coordination continues to shape my structured approach to development.

Location
Ammerthal, Germany
Education
Multimedia Technology
FH Salzburg
Focus
Game Development
Machine Learning

06 — Skills

Tools I use to make ideas work.

01

Game Development

  • C#
  • C++
  • Unity
  • Unreal Engine
  • Blender
  • Gameplay Programming
  • A* Pathfinding
  • Software Architecture
02

Web Development

  • HTML
  • CSS
  • JavaScript
  • PHP
  • PostgreSQL
  • Responsive Design
  • Accessibility
  • Deployment
03

Data Science & ML

  • Python
  • pandas
  • NumPy
  • scikit-learn
  • LightGBM
  • Time-Series Forecasting
  • Feature Engineering
  • Statistical Testing
  • Data Visualization
  • Reproducible Evaluation

07 — Path

Education, experience & qualifications.

A technical background that combines software development, structured planning, coordination, and practical responsibility.

Qualification

State-certified Civil Engineering Technician

DAA-Technikum · Civil engineering, project management and technical site management

Foundation

Trained Technical Draftsman

Construction planning, CAD, reinforcement drawings and structural-planning fundamentals

Professional practice

Coordination & Technical Operations

Measurement, billing, workflow coordination and optimization of internal IT processes

Beyond work

Teamwork under responsibility

Volunteer fire service, community music, German native speaker and advanced English

Multimedia Technology

FH Salzburg · Game Development · Minor in Machine Learning

Billing Specialist

Englhard Bau GmbH · Measurement, coordination and internal IT processes

State-certified Civil Engineering Technician

DAA-Technikum · Focus on civil engineering

Technical Draftsman

fhs ingenieur-gmbh · Construction drawings, CAD and structural-planning support

Featured case study

Alchemist’s Apprentice

Role
Project Lead & Game Programmer
Type
Bachelor Project
Year
2026
Team size
6 people
Engine
Unity 6
Language
C#
01

Technical implementation

Development and integration of gameplay and crafting systems, including potions, puzzles and player progression.

02

Development process

Project planning through a Scrum board, task prioritization, assignment, team coordination and Git-based collaboration.

03

Quality & delivery

Progress monitoring, quality checks and integration of gameplay features throughout the bachelor project.

06 — Contact

Let’s build something
together.